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Much of this article will discuss this “visual impact”, so it is important to put Vita’s Most Wanted in context.
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#NEED FOR SPEED MOST WANTED PS2 VS PS3 PORTABLE#
Perhaps unsurprisingly, given the studio’s history, it did an impeccable job … Understandably, it suffered a visual impact, but never enough to affect the incredible feat or immense freshness of having a faithful portable version on the same day as the larger versions. “A lot of the credit has to go to Criterion, the company itself managed the Vita version of Most Wanted. “For the first time in the history of the notebook, we can gladly carry all of our acclaim and criticism from a home game to the Vita version – which is something of an event in itself,” wrote Martin Robinson in an interview with. As you would expect from the Guildford studio, the result is not just a great game but a remarkable technological feat. The objective of Criterion Games was ambitious here: to incorporate Vita into the cross-platform development course of what turned out to be one of the most technologically advanced games of the current generation. In this second article, our focus is Need for Speed: Most Wanted, one of the most fascinating games on the platform.
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In a series of articles, Digital Foundry looks in more detail at PlayStation Vita games with a higher profile, talking to developers and gaining a new perspective on what it’s like to create games for the brilliant – but unsuccessful – Sony notebook.